Hello,
I hear that QNX RTP will have OpenGL/MESA, but does anyone know of an OpenGL
implementation for QNX 4.25? If so, does it work with Photon or must one
have X? What cards are supported?
Thanks,
Alec
Hello,
I hear that QNX RTP will have OpenGL/MESA, but does anyone know of an OpenGL
implementation for QNX 4.25? If so, does it work with Photon or must one
have X? What cards are supported?
Thanks,
Alec
Alec Gorjestani wrote:
Hello,
I hear that QNX RTP will have OpenGL/MESA, but does anyone know of an OpenGL
implementation for QNX 4.25?
No.
If so, does it work with Photon or must one
have X?
Neither. It works with Glide. There is no integration with Photon yet (I
mean, you can’t run OpenGL app in a Photon window, it will be
full-screen).
What cards are supported?
Only those supported by Glide (which means 3dfx) at this time. There are
plans to support other hardware but I have no clue about dates.
In article <8nuseu$r88$1@laurel.tc.umn.edu>,
Alec Gorjestani <alecg@me.umn.edu> wrote:
Hello,
I hear that QNX RTP will have OpenGL/MESA, but does anyone know of an OpenGL
implementation for QNX 4.25? If so, does it work with Photon or must one
have X? What cards are supported?
http://www.math.fsu.edu/~bellenot
bellenot math.fsu.edu
+1.850.644.7189 (4053fax)
Hi Igor,
Neither. It works with Glide. There is no integration with Photon yet (I
mean, you can’t run OpenGL app in a Photon window, it will be
full-screen).
Do you have any information when OpenGL will be possible in a photon window
for the RTP?
I would really need that for one of my projects, so I’m curious when the
QSSL will get to that.
Markus
Markus Loffler wrote:
Hi Igor,
Neither. It works with Glide. There is no integration with Photon yet (I
mean, you can’t run OpenGL app in a Photon window, it will be
full-screen).Do you have any information when OpenGL will be possible in a photon window
for the RTP?
I would really need that for one of my projects, so I’m curious when the
QSSL will get to that.
I’m not in position to make forecasts on that, but I don’t think this
will happen before next year. It involves lot of work. Ask Pete, he
might have some clues.
Igor Kovalenko <Igor.Kovalenko@motorola.com> wrote:
Markus Loffler wrote:
Hi Igor,
Neither. It works with Glide. There is no integration with Photon yet (I
mean, you can’t run OpenGL app in a Photon window, it will be
full-screen).Do you have any information when OpenGL will be possible in a photon window
for the RTP?
I would really need that for one of my projects, so I’m curious when the
QSSL will get to that.I’m not in position to make forecasts on that, but I don’t think this
will happen before next year. It involves lot of work. Ask Pete, he
might have some clues.
Mesa support integrated into Photon nicely won’t make the RTP debut.
We’re hoping to get it in there for 2.1, which would be either very
late this year, or next year.
pete@qnx.com wrote:
We’re hoping to get it in there for 2.1, which would be either very
late this year, or next year.
You mean Photon 2.1, right?
pete@qnx.com wrote:
Mesa support integrated into Photon nicely won’t make the RTP debut.
We’re hoping to get it in there for 2.1, which would be either very
late this year, or next year.
Other than the Amiga/Pheonix ongoings, please excuse my lack of
imagination, but can someone give some examples of their plans for using
openGL with NTO? When I think of openGL, I think of very large
applications such as data visualization (weather simulation, molecule
building, etc.) or for gaming (Quake et al). When I think of NTO
(excuse me QNX RTP), I think of industrial computing, embedded
applications, you know, very fast, very small applications more often
than not UI-less.
There seems to be quite a bit of excitement surrounding the multi-media
features of QNX RTP, I would find it interesting to see where this
technology is being targeted in the very niche QNX market place.
The whole point of QRTP is making QNX market niche wider
I think primary market for OpenGL on NTO is gaming indeed. And don’t
underestimate its importance. It is HUGE market, especially if QNX will
manage to get into game devices business. Why do you think did they
bother to support SuperH architecture?
Todd Meade wrote:
pete@qnx.com > wrote:
Mesa support integrated into Photon nicely won’t make the RTP debut.We’re hoping to get it in there for 2.1, which would be either very
late this year, or next year.Other than the Amiga/Pheonix ongoings, please excuse my lack of
imagination, but can someone give some examples of their plans for using
openGL with NTO? When I think of openGL, I think of very large
applications such as data visualization (weather simulation, molecule
building, etc.) or for gaming (Quake et al). When I think of NTO
(excuse me QNX RTP), I think of industrial computing, embedded
applications, you know, very fast, very small applications more often
than not UI-less.There seems to be quite a bit of excitement surrounding the multi-media
features of QNX RTP, I would find it interesting to see where this
technology is being targeted in the very niche QNX market place.
We build training simulators for a variety of ground vehicles. Fast,
realistic 3D graphics are essential. All our simulation and control software
runs on QNX but we must have a separate computer running Microsoft OS to
handle graphics. Both OpenGL and OpenAL on QNX/NTO would make a big
difference to us.
Todd Meade wrote:
pete@qnx.com > wrote:
Mesa support integrated into Photon nicely won’t make the RTP debut.We’re hoping to get it in there for 2.1, which would be either very
late this year, or next year.Other than the Amiga/Pheonix ongoings, please excuse my lack of
imagination, but can someone give some examples of their plans for using
openGL with NTO? When I think of openGL, I think of very large
applications such as data visualization (weather simulation, molecule
building, etc.) or for gaming (Quake et al). When I think of NTO
(excuse me QNX RTP), I think of industrial computing, embedded
applications, you know, very fast, very small applications more often
than not UI-less.There seems to be quite a bit of excitement surrounding the multi-media
features of QNX RTP, I would find it interesting to see where this
technology is being targeted in the very niche QNX market place.
Igor Kovalenko <Igor.Kovalenko@motorola.com> wrote:
pete@qnx.com > wrote:
We’re hoping to get it in there for 2.1, which would be either very
late this year, or next year.You mean Photon 2.1, right?
Yes
Todd Meade <tmeade@antarcti.ca> wrote:
pete@qnx.com > wrote:
Mesa support integrated into Photon nicely won’t make the RTP debut.We’re hoping to get it in there for 2.1, which would be either very
late this year, or next year.Other than the Amiga/Pheonix ongoings, please excuse my lack of
imagination, but can someone give some examples of their plans for using
openGL with NTO? When I think of openGL, I think of very large
applications such as data visualization (weather simulation, molecule
building, etc.) or for gaming (Quake et al). When I think of NTO
(excuse me QNX RTP), I think of industrial computing, embedded
applications, you know, very fast, very small applications more often
than not UI-less.There seems to be quite a bit of excitement surrounding the multi-media
features of QNX RTP, I would find it interesting to see where this
technology is being targeted in the very niche QNX market place.
I know you asked about 3D, but the term multi-media includes support for
high bandwidth audio, and video overlay.
One of the reasons our 3D is not completely integrated yet is because the
video group has had it’s hands full implementing video overlay capabilities
in all the drivers.
That feature is very important to the majority of our large OEMS…
far more critical to them than 3D at this point. Video overlay support
goes hand in hand with good audio support, so it’s a two pronged effort.
Off the top of my head, I think every one of our top 5 OEM’s is currently
using both video overlay and audio capabilities, so it is very important
to them.
Support for video overlay also implies the ability to make good use
of offscreen video buffers of various kinds, including texture maps
for 3D drawing. We now have that, so 3D will be that much easier to
do now, although I don’t want to imply that it’s a cakewalk by any
means.
Well, to feed your imagination…
The RTP is perfect to control mechatronic systems… However, one wants to
see some 3D simulation before crashing those systems in real life . So now
we have the perfect platform - one where you can do 3D simulation and the
real-time control! In the past, you always had a two-box solution (One for
3D graphics, one for real-time control).
I would really appreciate to see the Photon OpenGL support late this year or
beginning of next year, as Pete said. I know that you have all kinds of
request, just to let you know that someone is waiting for that to give you
some extra motivation
Regards
Markus
“Todd Meade” <tmeade@antarcti.ca> wrote in message
news:39A44382.5F7C37E@antarcti.ca…
pete@qnx.com > wrote:
Mesa support integrated into Photon nicely won’t make the RTP debut.We’re hoping to get it in there for 2.1, which would be either very
late this year, or next year.Other than the Amiga/Pheonix ongoings, please excuse my lack of
imagination, but can someone give some examples of their plans for using
openGL with NTO? When I think of openGL, I think of very large
applications such as data visualization (weather simulation, molecule
building, etc.) or for gaming (Quake et al). When I think of NTO
(excuse me QNX RTP), I think of industrial computing, embedded
applications, you know, very fast, very small applications more often
than not UI-less.There seems to be quite a bit of excitement surrounding the multi-media
features of QNX RTP, I would find it interesting to see where this
technology is being targeted in the very niche QNX market place.