Here’s the scenario:
server MsgReceive()
clientA MsgSend()
server MsgReceive() returns rcvid 2
server MsgReceive()
slay clientA
server MsgReceive() returns rcvid 2 (why!?)
server MsgReceive()
clientA does not die
(wait 30s)
clientA dies
What’s going on? When clientA dies I might expect to get some sort of ‘rcvid
died’ pulse, but not what looks like to me a new MsgSend(). What takes
clientA so long to reap?
This is what I’m trying to get:
server MsgReceive()
clientA MsgSend()
server MsgReceive() returns rcvid 2
server MsgReceive()
slay clientA
clientA dies
server MsgReceive() returns rcvid 0 (client died pulse)
server MsgReceive()
(wait for next client)
Thanks,
Shaun