io-net is being killed when I try to send UDP broadcasts acr

I am sending relatively small amounts data (400 bytes) every 2 seconds to a
UDP socket set up the the BROADCAST option.
I can see the packets getting sent every 2 seconds across the network using
a network viewing software tool.
However once I have sent 30 packets the io-net always crashes.
It’s like even though once it has sent the packet and is supposed to clear
up the local buffers memory it doesn’t and it eventually becomes full and
then kills io-net.
I’m assuming that a broadcast message doesn’t require a response and hence
should free up that memory regardless of whether or not anybody is
listening.
anyone got any ideas?

thanks in advance.
Freddy.

This sounds like an old bug. What version are you running? Which stack?

-seanb

freddy <lmccambley@excalibur.com> wrote:

I am sending relatively small amounts data (400 bytes) every 2 seconds to a
UDP socket set up the the BROADCAST option.
I can see the packets getting sent every 2 seconds across the network using
a network viewing software tool.
However once I have sent 30 packets the io-net always crashes.
It’s like even though once it has sent the packet and is supposed to clear
up the local buffers memory it doesn’t and it eventually becomes full and
then kills io-net.
I’m assuming that a broadcast message doesn’t require a response and hence
should free up that memory regardless of whether or not anybody is
listening.
anyone got any ideas?

thanks in advance.
Freddy.

I’m using version 6.1
and using the large stack ie… “tcpip”

“Sean Boudreau” <seanb@node25.ott.qnx.com> wrote in message
news:b2j19b$ehh$1@nntp.qnx.com

This sounds like an old bug. What version are you running? Which stack?

-seanb

freddy <> lmccambley@excalibur.com> > wrote:
I am sending relatively small amounts data (400 bytes) every 2 seconds
to a
UDP socket set up the the BROADCAST option.
I can see the packets getting sent every 2 seconds across the network
using
a network viewing software tool.
However once I have sent 30 packets the io-net always crashes.
It’s like even though once it has sent the packet and is supposed to
clear
up the local buffers memory it doesn’t and it eventually becomes full
and
then kills io-net.
I’m assuming that a broadcast message doesn’t require a response and
hence
should free up that memory regardless of whether or not anybody is
listening.
anyone got any ideas?

thanks in advance.
Freddy.

Yes. This is fixed in 6.2.

-seanb

freddy <lmccambley@excalibur.com> wrote:

I’m using version 6.1
and using the large stack ie… “tcpip”

“Sean Boudreau” <> seanb@node25.ott.qnx.com> > wrote in message
news:b2j19b$ehh$> 1@nntp.qnx.com> …

This sounds like an old bug. What version are you running? Which stack?

-seanb

freddy <> lmccambley@excalibur.com> > wrote:
I am sending relatively small amounts data (400 bytes) every 2 seconds
to a
UDP socket set up the the BROADCAST option.
I can see the packets getting sent every 2 seconds across the network
using
a network viewing software tool.
However once I have sent 30 packets the io-net always crashes.
It’s like even though once it has sent the packet and is supposed to
clear
up the local buffers memory it doesn’t and it eventually becomes full
and
then kills io-net.
I’m assuming that a broadcast message doesn’t require a response and
hence
should free up that memory regardless of whether or not anybody is
listening.
anyone got any ideas?

thanks in advance.
Freddy.

Don’t suppose there might be a patch for 6.1 that fixes this issue, that you
are aware of ???

freddy

“Sean Boudreau” <seanb@node25.ott.qnx.com> wrote in message
news:b2pg20$h9h$1@nntp.qnx.com

Yes. This is fixed in 6.2.

-seanb

freddy <> lmccambley@excalibur.com> > wrote:
I’m using version 6.1
and using the large stack ie… “tcpip”

“Sean Boudreau” <> seanb@node25.ott.qnx.com> > wrote in message
news:b2j19b$ehh$> 1@nntp.qnx.com> …

This sounds like an old bug. What version are you running? Which
stack?

-seanb

freddy <> lmccambley@excalibur.com> > wrote:
I am sending relatively small amounts data (400 bytes) every 2
seconds
to a
UDP socket set up the the BROADCAST option.
I can see the packets getting sent every 2 seconds across the network
using
a network viewing software tool.
However once I have sent 30 packets the io-net always crashes.
It’s like even though once it has sent the packet and is supposed to
clear
up the local buffers memory it doesn’t and it eventually becomes full
and
then kills io-net.
I’m assuming that a broadcast message doesn’t require a response and
hence
should free up that memory regardless of whether or not anybody is
listening.
anyone got any ideas?

thanks in advance.
Freddy.
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