Intelli Mouse problem

Hello,
I happen to get a Microsoft IntelliMouse Explorer (USB) and it does not work
in photon. The docs say only serial version is supported. Does anyone have
or know where I can get the right input driver for photon to work with that
mouse?
Eugene

Previously, Eugene Shamaev wrote in qdn.public.qnxrtp.photon:

Hello,
I happen to get a Microsoft IntelliMouse Explorer (USB) and it does not work
in photon. The docs say only serial version is supported. Does anyone have
or know where I can get the right input driver for photon to work with that
mouse?
Eugene
\

If your computer have a Ps2 port, you should be able to use the adapter included with the mouse (usb → ps2) and then it should work fine
if your computer doesn’t have any ps2 port, you’ll probably have to get a serial mouse…
USB support isn’t included in the sep26 release of RtP, and what i know it won’t be released in patch A either.

phearbear <phearbear@spray.se> wrote:

If your computer have a Ps2 port, you should be able to use the adapter included with the mouse (usb → ps2) and then it should work fine
if your computer doesn’t have any ps2 port, you’ll probably have to get a serial mouse…
USB support isn’t included in the sep26 release of RtP, and what i know it won’t be released in patch A either.

USB requires a `stack’ and class drivers to operate.

We have a USB stack now, but you kind of need to have that part working
before you can complete the class drivers.

We also need to revise our input architecture in order to work with the new
USB class drivers for mice and keyboards, and also to deal with other
devices like joysticks.

So it will likely not be until 2.1 before we would have `proper’ USB support
that includes the actual class drivers. We will probably be able to provide
an interim solution for using USB keyboards and mice before that, but it
will be a bit of a hack until we can revise the input driver architecture.

For those of you who like to try to read between the lines, here’s what I’m
really saying:

USB requires a `stack’ and class drivers to operate.

We have a USB stack now, but you kind of need to have that part working
before you can complete the class drivers.

We also need to revise our input architecture in order to work with the new
USB class drivers for mice and keyboards, and also to deal with other
devices like joysticks.

So it will likely not be until 2.1 before we would have `proper’ USB support
that includes the actual class drivers. We will probably be able to provide
an interim solution for using USB keyboards and mice before that, but it
will be a bit of a hack until we can revise the input driver architecture.


BTW - Happy New Millenium everyone!