is there a difference in performance between PtSetResource() and
PtSetResources()? i am thinking about writing a c++ interface for
photon and in it would prefer using PtSetResource() from member
functions like “window.set_width()”, instead of having a general
“window.set_resource()” member.
is there a difference in performance between PtSetResource() and
PtSetResources()? i am thinking about writing a c++ interface for
photon and in it would prefer using PtSetResource() from member
functions like “window.set_width()”, instead of having a general
“window.set_resource()” member.
… i am thinking about writing a c++ interface for photon …
Did you see phcxx interface > http://phcpp.qnx.org.ru/index_eng.html > ?
What are you think about it ?
i haven’t looked much at it yet. i don’t having to call a create function
after constructing a widget, but then i don’t know if it is possible
to create a c++ wrapper api without one. i’ll look into it, no good
to reinvent the wheel.