Anti-aliased graphics primitives

Are there any plans to add anti-aliasing into the PgDraw graphics
primitives? Is there currently any round-about way to draw anti-aliased
ellipses and lines?

Stuart Harding

In the same mainstream.

I am experiencing some troubles when using palette based modes and trying to
use antialiased fonts.

It seems that antialiased fonts are supported at least into 16 bit video
mode, but are rendered as garbage on 8 bit video modes.

Is there any info on this issue?

Thanks
Luciano

Stuart Harding <stuart@intellidesign.com.au> wrote in message
news:a8bkmr$pbn$1@inn.qnx.com

Are there any plans to add anti-aliasing into the PgDraw graphics
primitives? Is there currently any round-about way to draw anti-aliased
ellipses and lines?

Stuart Harding

LB <l.bernardini@genesy.it> wrote:

In the same mainstream.

I am experiencing some troubles when using palette based modes and trying to
use antialiased fonts.

It seems that antialiased fonts are supported at least into 16 bit video
mode, but are rendered as garbage on 8 bit video modes.

Is there any info on this issue?

Thanks
Luciano
[snip]

I would not be the ‘fonts’ per say, but the routines that are
mapping the colour values. The font manager provides the
graphics libraries with basically a 8-bit graymap/alphamap
pixmap. I have forwarded your post. As you can imangine, going
with an 8-bit alphamap in an 8-bit palette mode is awkward, since you
have less colours for the mapping. Depending on your point
size needs, the PrimaSans BT font (default TextFont alias),
has substantial delta-hinting for improved monochrome (non-aa)
output.