I hav following requirement,
To communicate with Action Script via Extension DLL.
We have a requirement to pass arguments to call back Method as an object, so that action script can access the same by its Property name. We have followed the example provided with HMI source.
It was found that object creation fails when the create_object () call is invoked from thread other than player thread. Why is it so? Is it a bug?
Please find the code snippets that creates an object which forms the information/argument to the callback method, so that action script can access the data via object.propertyname. Also find the attached flash.conf and swf file. Please help.
g_as_ext_if->set_int(player, t_obj_member_var, 100);
g_as_ext_if->set_property(player,t_display_obj, “property”, t_obj_member_var);