In a multithreaded Photon application I use signals
to suspend a running thread (on callback of a Button
widget) and everytimes the signal is send, the application
is terminated and I get a :
user defined signal 1
The way I handle the signal works fine in a console app
but not with Photon, what do I need to to to not let
Photon handle the signals and let the thread do ?
Thanks in advance for any tips/suggestions.