PtOSContainer causing memory leak

I’ve the problem that my photon application is running additional threds to
manage the apperance of the GUI depending on the data these threads receive.
In the case that I’ve a PtOSContainter with same animated Images inside and
I do a PtUnrealize on that container, I allways loose some 100KB of memory.
Using a normal PtContainer there is no memory leak, or doing the same thing
in a simple test programm with no additional threads everything is fine.
any suggestions what to do
TIA
hp

Hi HP,

Could you post a sample application that demonstrates the problem you
are having?

Thanks
Brenda


HP Reichert <hp.reichert@idearemovesoft.de> wrote:

I’ve the problem that my photon application is running additional threds to
manage the apperance of the GUI depending on the data these threads receive.
In the case that I’ve a PtOSContainter with same animated Images inside and
I do a PtUnrealize on that container, I allways loose some 100KB of memory.
Using a normal PtContainer there is no memory leak, or doing the same thing
in a simple test programm with no additional threads everything is fine.
any suggestions what to do
TIA
hp

not that easy, cause i’ve to strip down the code a lot and test it again.
i’ll try to do this in the next days … so keep on triggering on this post

“Gui Group” <gui@qnx.com> schrieb im Newsbeitrag
news:9stvmd$t06$1@nntp.qnx.com

Hi HP,

Could you post a sample application that demonstrates the problem you
are having?

Thanks
Brenda


HP Reichert <> hp.reichert@idearemovesoft.de> > wrote:
I’ve the problem that my photon application is running additional threds
to
manage the apperance of the GUI depending on the data these threads
receive.
In the case that I’ve a PtOSContainter with same animated Images inside
and
I do a PtUnrealize on that container, I allways loose some 100KB of
memory.
Using a normal PtContainer there is no memory leak, or doing the same
thing
in a simple test programm with no additional threads everything is fine.
any suggestions what to do
TIA
hp

Hi HP,

I did some more investigating and there is a known bug for the PtOSContainer and the
problem you are seeing. A fix for this problem should be available in the next release of RTP.

Hope this helps
Regards
Brenda

HP Reichert <hp.reichert@idearemovesoft.de> wrote:

not that easy, cause i’ve to strip down the code a lot and test it again.
i’ll try to do this in the next days … so keep on triggering on this post

“Gui Group” <> gui@qnx.com> > schrieb im Newsbeitrag
news:9stvmd$t06$> 1@nntp.qnx.com> …

Hi HP,

Could you post a sample application that demonstrates the problem you
are having?

Thanks
Brenda


HP Reichert <> hp.reichert@idearemovesoft.de> > wrote:
I’ve the problem that my photon application is running additional threds
to
manage the apperance of the GUI depending on the data these threads
receive.
In the case that I’ve a PtOSContainter with same animated Images inside
and
I do a PtUnrealize on that container, I allways loose some 100KB of
memory.
Using a normal PtContainer there is no memory leak, or doing the same
thing
in a simple test programm with no additional threads everything is fine.
any suggestions what to do
TIA
hp