I’ve the problem that my photon application is running additional threds to
manage the apperance of the GUI depending on the data these threads receive.
In the case that I’ve a PtOSContainter with same animated Images inside and
I do a PtUnrealize on that container, I allways loose some 100KB of memory.
Using a normal PtContainer there is no memory leak, or doing the same thing
in a simple test programm with no additional threads everything is fine.
any suggestions what to do
TIA
hp
Hi HP,
Could you post a sample application that demonstrates the problem you
are having?
Thanks
Brenda
HP Reichert <hp.reichert@idearemovesoft.de> wrote:
I’ve the problem that my photon application is running additional threds to
manage the apperance of the GUI depending on the data these threads receive.
In the case that I’ve a PtOSContainter with same animated Images inside and
I do a PtUnrealize on that container, I allways loose some 100KB of memory.
Using a normal PtContainer there is no memory leak, or doing the same thing
in a simple test programm with no additional threads everything is fine.
any suggestions what to do
TIA
hp
not that easy, cause i’ve to strip down the code a lot and test it again.
i’ll try to do this in the next days … so keep on triggering on this post
“Gui Group” <gui@qnx.com> schrieb im Newsbeitrag
news:9stvmd$t06$1@nntp.qnx.com…
Hi HP,
Could you post a sample application that demonstrates the problem you
are having?Thanks
Brenda
HP Reichert <> hp.reichert@idearemovesoft.de> > wrote:
I’ve the problem that my photon application is running additional threds
to
manage the apperance of the GUI depending on the data these threads
receive.
In the case that I’ve a PtOSContainter with same animated Images inside
and
I do a PtUnrealize on that container, I allways loose some 100KB of
memory.
Using a normal PtContainer there is no memory leak, or doing the same
thing
in a simple test programm with no additional threads everything is fine.
any suggestions what to do
TIA
hp
Hi HP,
I did some more investigating and there is a known bug for the PtOSContainer and the
problem you are seeing. A fix for this problem should be available in the next release of RTP.
Hope this helps
Regards
Brenda
HP Reichert <hp.reichert@idearemovesoft.de> wrote:
not that easy, cause i’ve to strip down the code a lot and test it again.
i’ll try to do this in the next days … so keep on triggering on this post“Gui Group” <> gui@qnx.com> > schrieb im Newsbeitrag
news:9stvmd$t06$> 1@nntp.qnx.com> …Hi HP,
Could you post a sample application that demonstrates the problem you
are having?Thanks
Brenda
HP Reichert <> hp.reichert@idearemovesoft.de> > wrote:
I’ve the problem that my photon application is running additional threds
to
manage the apperance of the GUI depending on the data these threads
receive.
In the case that I’ve a PtOSContainter with same animated Images inside
and
I do a PtUnrealize on that container, I allways loose some 100KB of
memory.
Using a normal PtContainer there is no memory leak, or doing the same
thing
in a simple test programm with no additional threads everything is fine.
any suggestions what to do
TIA
hp