Mesa and photon

Hi everyone,

I had no answer to my previous post, I try again.

I’ve read some docs about Mesa. It seems to need X-windows (or any
equivalent…).

I’ve read somewhere that mesa is available for QNX6.? (I can’t remenber)!

Is this a port of Mesa for photon, or does it need the Xfree thing to work?

I wish to use openGL for fast graphics, on both OSes Win and Neutrino. But I
have no room to embed Xfree!

Please help! :astonished:)

Thanks,

Didier.


Didier HARRANG

BCI S.A.
3, rue du Velay, CE1740
Petite Montagne Sud
91017 EVRY Cedex, FRANCE
Tel : 33 (0)1 69 11 30 00
Fax : 33 (0)1 60 86 30 64

Hi Didier,

I will be able to tell you if it is available in January. There is a
limitation to it though in that you have to use a Voodoo Card with glide.

Regards
Brenda

Didier Harrang wrote:

Hi everyone,

I had no answer to my previous post, I try again.

I’ve read some docs about Mesa. It seems to need X-windows (or any
equivalent…).

I’ve read somewhere that mesa is available for QNX6.? (I can’t remenber)!

Is this a port of Mesa for photon, or does it need the Xfree thing to work?

I wish to use openGL for fast graphics, on both OSes Win and Neutrino. But I
have no room to embed Xfree!

Please help! > :astonished:> )

Thanks,

Didier.


Didier HARRANG

BCI S.A.
3, rue du Velay, CE1740
Petite Montagne Sud
91017 EVRY Cedex, FRANCE
Tel : 33 (0)1 69 11 30 00
Fax : 33 (0)1 60 86 30 64

Hi Didier,

If you look at http://developers.qnx.com/NewStuff/Software/
there is photon3d-6.1-x86-qnx.qpr this package contains the info your
looking for, but as I mentioned before it only supports the Voodoo 3 and
Banshee chipssets for hardware acceleration.

Regards
Brenda

GUI Group wrote:

Hi Didier,

I will be able to tell you if it is available in January. There is a
limitation to it though in that you have to use a Voodoo Card with glide.

Regards
Brenda

Didier Harrang wrote:

Hi everyone,

I had no answer to my previous post, I try again.

I’ve read some docs about Mesa. It seems to need X-windows (or any
equivalent…).

I’ve read somewhere that mesa is available for QNX6.? (I can’t remenber)!

Is this a port of Mesa for photon, or does it need the Xfree thing to
work?

I wish to use openGL for fast graphics, on both OSes Win and Neutrino.
But I
have no room to embed Xfree!

Please help! > :astonished:> )

Thanks,

Didier.


Didier HARRANG

BCI S.A.
3, rue du Velay, CE1740
Petite Montagne Sud
91017 EVRY Cedex, FRANCE
Tel : 33 (0)1 69 11 30 00
Fax : 33 (0)1 60 86 30 64

\

GUI Group,

Are the glx commands missing from the photon3d qpr? While they
are defined in GL/glx.h, I can’t seem to find them in the GL libraries.
Or are there/will there be substitute commands for use with photon?

Specifically, I’m missing the following:

unknown symbol: glXQueryServerString
unknown symbol: glXUseXFont
unknown symbol: glXQueryExtension
unknown symbol: glXMakeCurrent
unknown symbol: glXChooseVisual
unknown symbol: glXDestroyContext
unknown symbol: glXSwapBuffers
unknown symbol: glXCreateContext
unknown symbol: glXGetConfig

and they don’t seem to be in libGL or libGLU (using objdump -x)

Thanks,

-Arthur

“GUI Group” <gui@qnx.com> wrote in message news:3C337D4C.1010001@qnx.com

Hi Didier,

If you look at > http://developers.qnx.com/NewStuff/Software/
there is photon3d-6.1-x86-qnx.qpr this package contains the info your
looking for, but as I mentioned before it only supports the Voodoo 3 and
Banshee chipssets for hardware acceleration.

Regards
Brenda

GUI Group wrote:

Hi Didier,

I will be able to tell you if it is available in January. There is a
limitation to it though in that you have to use a Voodoo Card with
glide.

Regards
Brenda

Didier Harrang wrote:

Hi everyone,

I had no answer to my previous post, I try again.

I’ve read some docs about Mesa. It seems to need X-windows (or any
equivalent…).

I’ve read somewhere that mesa is available for QNX6.? (I can’t
remenber)!

Is this a port of Mesa for photon, or does it need the Xfree thing to
work?

I wish to use openGL for fast graphics, on both OSes Win and Neutrino.
But I
have no room to embed Xfree!

Please help! > :astonished:> )

Thanks,

Didier.


Didier HARRANG

BCI S.A.
3, rue du Velay, CE1740
Petite Montagne Sud
91017 EVRY Cedex, FRANCE
Tel : 33 (0)1 69 11 30 00
Fax : 33 (0)1 60 86 30 64


\

Hi Arthur,

I checked with the developers and the GLX has not been ported to photon.
GLX is for X only. Some of the functionality of GLX is in our
PdOpenGLContext stuff but not all of it (look at the examples).

Hope this helps
Regards
Brenda

Arthur wrote:

GUI Group,

Are the glx commands missing from the photon3d qpr? While they
are defined in GL/glx.h, I can’t seem to find them in the GL libraries.
Or are there/will there be substitute commands for use with photon?

Specifically, I’m missing the following:

unknown symbol: glXQueryServerString
unknown symbol: glXUseXFont
unknown symbol: glXQueryExtension
unknown symbol: glXMakeCurrent
unknown symbol: glXChooseVisual
unknown symbol: glXDestroyContext
unknown symbol: glXSwapBuffers
unknown symbol: glXCreateContext
unknown symbol: glXGetConfig

and they don’t seem to be in libGL or libGLU (using objdump -x)

Thanks,

-Arthur

“GUI Group” <> gui@qnx.com> > wrote in message news:> 3C337D4C.1010001@qnx.com> …

Hi Didier,

If you look at > http://developers.qnx.com/NewStuff/Software/
there is photon3d-6.1-x86-qnx.qpr this package contains the info your
looking for, but as I mentioned before it only supports the Voodoo 3 and
Banshee chipssets for hardware acceleration.

Regards
Brenda

GUI Group wrote:


Hi Didier,

I will be able to tell you if it is available in January. There is a
limitation to it though in that you have to use a Voodoo Card with

glide.

Regards
Brenda

Didier Harrang wrote:


Hi everyone,

I had no answer to my previous post, I try again.

I’ve read some docs about Mesa. It seems to need X-windows (or any
equivalent…).

I’ve read somewhere that mesa is available for QNX6.? (I can’t

remenber)!

Is this a port of Mesa for photon, or does it need the Xfree thing to
work?

I wish to use openGL for fast graphics, on both OSes Win and Neutrino.
But I
have no room to embed Xfree!

Please help! > :astonished:> )

Thanks,

Didier.


Didier HARRANG

BCI S.A.
3, rue du Velay, CE1740
Petite Montagne Sud
91017 EVRY Cedex, FRANCE
Tel : 33 (0)1 69 11 30 00
Fax : 33 (0)1 60 86 30 64



\

Brenda,

Thanks for the info. I’m really hoping use Togl (an opengl wrapper package
for tcl/tk http://togl.sourceforge.net) under qnx 6, but it contains a few
of the
dreaded GLX calls.

It seems like it would be pretty simple to port, but I don’t know the photon
api and the mesa port seems fairly fragile at this stage. Do you know if
any
developers have ported Togl or might be willing to take a look at it?

Thanks,

-Arthur

“GUI Group” <gui@qnx.com> wrote in message news:3C713D64.4000208@qnx.com

Hi Arthur,

I checked with the developers and the GLX has not been ported to photon.
GLX is for X only. Some of the functionality of GLX is in our
PdOpenGLContext stuff but not all of it (look at the examples).

Hope this helps
Regards
Brenda

Arthur wrote:

GUI Group,

Are the glx commands missing from the photon3d qpr? While they
are defined in GL/glx.h, I can’t seem to find them in the GL libraries.
Or are there/will there be substitute commands for use with photon?

Specifically, I’m missing the following:

unknown symbol: glXQueryServerString
unknown symbol: glXUseXFont
unknown symbol: glXQueryExtension
unknown symbol: glXMakeCurrent
unknown symbol: glXChooseVisual
unknown symbol: glXDestroyContext
unknown symbol: glXSwapBuffers
unknown symbol: glXCreateContext
unknown symbol: glXGetConfig

and they don’t seem to be in libGL or libGLU (using objdump -x)

Thanks,

-Arthur

“GUI Group” <> gui@qnx.com> > wrote in message
news:> 3C337D4C.1010001@qnx.com> …

Hi Didier,

If you look at > http://developers.qnx.com/NewStuff/Software/
there is photon3d-6.1-x86-qnx.qpr this package contains the info your
looking for, but as I mentioned before it only supports the Voodoo 3 and
Banshee chipssets for hardware acceleration.

Regards
Brenda

GUI Group wrote:


Hi Didier,

I will be able to tell you if it is available in January. There is a
limitation to it though in that you have to use a Voodoo Card with

glide.

Regards
Brenda

Didier Harrang wrote:


Hi everyone,

I had no answer to my previous post, I try again.

I’ve read some docs about Mesa. It seems to need X-windows (or any
equivalent…).

I’ve read somewhere that mesa is available for QNX6.? (I can’t

remenber)!

Is this a port of Mesa for photon, or does it need the Xfree thing to
work?

I wish to use openGL for fast graphics, on both OSes Win and Neutrino.
But I
have no room to embed Xfree!

Please help! > :astonished:> )

Thanks,

Didier.


Didier HARRANG

BCI S.A.
3, rue du Velay, CE1740
Petite Montagne Sud
91017 EVRY Cedex, FRANCE
Tel : 33 (0)1 69 11 30 00
Fax : 33 (0)1 60 86 30 64




\

Hi Arthur

No the Togl hasn’t been ported and unfortunately there are no plans at
this time to do it.

Regards
Brenda

Arthur wrote:

Brenda,

Thanks for the info. I’m really hoping use Togl (an opengl wrapper package
for tcl/tk > http://togl.sourceforge.net> ) under qnx 6, but it contains a few
of the
dreaded GLX calls.

It seems like it would be pretty simple to port, but I don’t know the photon
api and the mesa port seems fairly fragile at this stage. Do you know if
any
developers have ported Togl or might be willing to take a look at it?

Thanks,

-Arthur

“GUI Group” <> gui@qnx.com> > wrote in message news:> 3C713D64.4000208@qnx.com> …

Hi Arthur,

I checked with the developers and the GLX has not been ported to photon.
GLX is for X only. Some of the functionality of GLX is in our
PdOpenGLContext stuff but not all of it (look at the examples).

Hope this helps
Regards
Brenda

Arthur wrote:


GUI Group,

Are the glx commands missing from the photon3d qpr? While they
are defined in GL/glx.h, I can’t seem to find them in the GL libraries.
Or are there/will there be substitute commands for use with photon?

Specifically, I’m missing the following:

unknown symbol: glXQueryServerString
unknown symbol: glXUseXFont
unknown symbol: glXQueryExtension
unknown symbol: glXMakeCurrent
unknown symbol: glXChooseVisual
unknown symbol: glXDestroyContext
unknown symbol: glXSwapBuffers
unknown symbol: glXCreateContext
unknown symbol: glXGetConfig

and they don’t seem to be in libGL or libGLU (using objdump -x)

Thanks,

-Arthur

“GUI Group” <> gui@qnx.com> > wrote in message

news:> 3C337D4C.1010001@qnx.com> …

Hi Didier,

If you look at > http://developers.qnx.com/NewStuff/Software/
there is photon3d-6.1-x86-qnx.qpr this package contains the info your
looking for, but as I mentioned before it only supports the Voodoo 3 and
Banshee chipssets for hardware acceleration.

Regards
Brenda

GUI Group wrote:



Hi Didier,

I will be able to tell you if it is available in January. There is a
limitation to it though in that you have to use a Voodoo Card with


glide.


Regards
Brenda

Didier Harrang wrote:



Hi everyone,

I had no answer to my previous post, I try again.

I’ve read some docs about Mesa. It seems to need X-windows (or any
equivalent…).

I’ve read somewhere that mesa is available for QNX6.? (I can’t


remenber)!


Is this a port of Mesa for photon, or does it need the Xfree thing to
work?

I wish to use openGL for fast graphics, on both OSes Win and Neutrino.
But I
have no room to embed Xfree!

Please help! > :astonished:> )

Thanks,

Didier.


Didier HARRANG

BCI S.A.
3, rue du Velay, CE1740
Petite Montagne Sud
91017 EVRY Cedex, FRANCE
Tel : 33 (0)1 69 11 30 00
Fax : 33 (0)1 60 86 30 64





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