Thanks for pursuing this.
I have seen it on at least 7 different machines. The 2 I work with daily
Gateway GP6-450, pentium II, 450 MHZ, x86 Family 6 Model 5 Stepping 2,
AT/AT Compatible, 128 MB RAM, 2 3dfx Voodoo3 video cards
Gateway Solo 9300xl laptop, x86 Family 6 Model 8 Stepping 1 GenuineIntel
~600 Mhz, 128 MB RAM, ATI Technologies RAGE P/M Mobility AGP 2X 8 MB RAM
The others are Pentium type boxes with various graphics cards, etc.
Gateway Pentium III - 600, AGP type video card, 1280x1024, 128 MB RAM
Gateway Pentium II - 333, ATI video, 1280x1024 8bit color, 64 MB RAM
Brand X - Pentium III - 500, 1280x1024 16 bit color
Gateway P5-90, Pentium - 90, 1280x1024 8 bit 256 color, 64 MB RAM
eMachine - Pentium III - 550, 1600x1200 16 bit High Color/64 k, 64 MB
Hope this info helps.
email@example.com wrote in message …
Please don’t assume that I am blaming hardware, but could you tell me what
kind of hardware you are using? I’m going to test this a little further
here and depending on what I turn up submit a bug report about it. It just
helps to know what types of hardware the problem is occuring on.
Previously, Jim wrote in qdn.public.qnx4.photon:
I did what you asked and deleted the PtNumericInteger that was corrupting
and then copied the one above giving it the same name. When I ran it,
all looked ok. Then I moved a pterm window in front of the widgets about
5 - 10 times and then the next widget down which is a PtNumericFloat
corrupted in its updown buttons.
I have tried every combination that I could think of on my application
it still keeps happening. It appears to be more frequent with certain
widgets, but it also appears on other ones. The problem is hard to know
it is fixed, because the widgets may look fine for a while and then they
start corrupting. I have seen them corrupt in 3 different ways:
- When they first appear.
- When something else like a window, dialog, or pterm has hidden them
then is moved away so that they are visible again.
- When I have dragged the window the widgets are on off the screen and
then moved them back.
Basically it seems that anytime they are redrawn that there is a
Hope this gives further insight into the problem.