FATAL segment too large error

Hi,

I am in the midst of creating a Photon Application that has become very
large (the number of widgets that is). After building my last entry screen
and compiling - abmain.c bombs out giving me the error E1118: FATAL
segment too large error.

If I remove a group of widgets from my application abmain.c compiles without
error.

Is there a limit to the number of widgets that an Application can have? Or
is there a way around this problem.

My only other alternative is to split this application up, which is not
something that I really want to do at this point.

Regards,

Paul.

Paul Wolcott <paulw@apecusa.com> wrote:

Hi,

I am in the midst of creating a Photon Application that has become very
large (the number of widgets that is). After building my last entry screen
and compiling - abmain.c bombs out giving me the error E1118: FATAL
segment too large error.

If I remove a group of widgets from my application abmain.c compiles without
error.

Is there a limit to the number of widgets that an Application can have? Or
is there a way around this problem.

My only other alternative is to split this application up, which is not
something that I really want to do at this point.

Regards,

Paul.

use -gdwarf2
compile 32-bit

Thanks That Worked!

Paul

“Derek Leach” <dleach@dleach.qnx.com> wrote in message
news:bidl5b$es3$1@inn.qnx.com

Paul Wolcott <> paulw@apecusa.com> > wrote:
Hi,

I am in the midst of creating a Photon Application that has become very
large (the number of widgets that is). After building my last entry
screen
and compiling - abmain.c bombs out giving me the error E1118:
FATAL
segment too large error.

If I remove a group of widgets from my application abmain.c compiles
without
error.

Is there a limit to the number of widgets that an Application can have?
Or
is there a way around this problem.

My only other alternative is to split this application up, which is not
something that I really want to do at this point.

Regards,

Paul.

use -gdwarf2
compile 32-bit