I just installed this on a clean PatchB system and there
appears to be a bug in the package. The MANIFEST for the
package includes a UNION to a directory that will already
be unioned so fs-pkg starts spinning.
chris
\
cdm@qnx.com > “The faster I go, the behinder I get.”
Chris McKillop – Lewis Carroll –
Software Engineer, QSSL
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
The only 3d acceleration availble is on 3dfx Voodoo 3 or Banshee chips,
but there is a software renderer for those of you without these chips.
Is there any chance any games will be usable with QNX RTP for something
The only 3d acceleration availble is on 3dfx Voodoo 3 or Banshee chips,
but there is a software renderer for those of you without these chips.
Is there any chance any games will be usable with QNX RTP for something
other than 3dfx? Like, say, TNT?
If QNX ever gets a hardware-backed OpenGL implementation.
If QNX ever gets a hardware-backed OpenGL implementation.
As I’ve been following the conversation about NVidia drivers both here and
at the BeOS side, it seems that NVidia is very reluctant to give programming
specs out, as well as building drivers for other platforms than Win. (Which
might even be reasonable as developing drivers is a major effort)
What I wonder on the other hand, is that it seems no-one has approached
those companies which sell NVidia based boards, but even code their own
OpenGL drivers, ELSA for example. I think some hardware manufacturers might
even be quite interested in having “the only OGL-card for embedded systems”
or somesuch.
If QNX ever gets a hardware-backed OpenGL implementation.
As I’ve been following the conversation about NVidia drivers both here and
at the BeOS side, it seems that NVidia is very reluctant to give programming
specs out, as well as building drivers for other platforms than Win. (Which
might even be reasonable as developing drivers is a major effort)
nVidia is the toughest one.
Matrox and Ati seem to be pretty open. You might look at Utah-GLX and dri
for some pointers. I believe they have some specs as well.