QNX 6.3 comes with some GL demos, but I cannot find a source example. I
wonder if the source code for these demos is any where?
Since I am new to OpenGL, I would like to see a complete example so that
I can get going on this. Otherwise I suppose that I can start from the
skeleton code present in the documentation and bump my head along the
way…
QNX 6.3 comes with some GL demos, but I cannot find a source example. I
wonder if the source code for these demos is any where?
Since I am new to OpenGL, I would like to see a complete example so that
I can get going on this. Otherwise I suppose that I can start from the
skeleton code present in the documentation and bump my head along the
way…
So what’s OpenGL under QNX like? Anybody tried it yet?
We’d like to use it for terrain visualization for our
DARPA Grand Challenge vehicle, which is all QNX-powered.
Is there any x86 AGP board that is well-supported by
QNX’s OpenGL?
John Nagle
Team Overbot
p.s. an useful exercise would be to try to build
Blender (blender,org), the open source 3D animation system,
under QNX 6.3. QNX now has all the pieces a Blender build is
supposed to need: OpenGL, Mesa, Python, and GCC 3.
Definitely worth a try.
I am evaluating QNX 6.3.x for use w/our trainers.
I have an eval license for the 3D TDK.
How can I get some sample source, say for the OpenGL demos like “springs”?
I can give you a call if needed. I’m working with David Bacon and Michael
Minter (of QNX) to get this eval done.
My email is a fake obviously. I will e-mail you from my rockwell account.