OpenGL examples...

Hi…

(QNX 6.3 - PE)

QNX 6.3 comes with some GL demos, but I cannot find a source example. I
wonder if the source code for these demos is any where?

Since I am new to OpenGL, I would like to see a complete example so that
I can get going on this. Otherwise I suppose that I can start from the
skeleton code present in the documentation and bump my head along the
way…

Thanks for your help.

Regards…

Miguel.

Our understanding (please correct if wrong) is that you won’t be able to compile anything using
OpenGL without purchasing the 3D TDK.


Art Hays
National Institutes of Health
art@nei.nih.gov or art@lsr.nei.nih.gov

“Miguel Simon” <simon@ou.edu> wrote in message news:cbi2ii$p86$1@inn.qnx.com

Hi…

(QNX 6.3 - PE)

QNX 6.3 comes with some GL demos, but I cannot find a source example. I
wonder if the source code for these demos is any where?

Since I am new to OpenGL, I would like to see a complete example so that
I can get going on this. Otherwise I suppose that I can start from the
skeleton code present in the documentation and bump my head along the
way…

Thanks for your help.

Regards…

Miguel.

Hi Art…

You may be right. I wonder what is the price on each of these TDK?
There are quite a few.

Thanks.

Regards…

Miguel.


Art Hays wrote:

Our understanding (please correct if wrong) is that you won’t be able to compile anything using
OpenGL without purchasing the 3D TDK.

Hi Art…

You are correct. The library is there, but not the .h files. Oh well,
back to Linux… Thanks.

Regards…

Miguel.


Art Hays wrote:

Our understanding (please correct if wrong) is that you won’t be able to compile anything using
OpenGL without purchasing the 3D TDK.

So what’s OpenGL under QNX like? Anybody tried it yet?

We’d like to use it for terrain visualization for our
DARPA Grand Challenge vehicle, which is all QNX-powered.

Is there any x86 AGP board that is well-supported by
QNX’s OpenGL?

John Nagle
Team Overbot

p.s. an useful exercise would be to try to build
Blender (blender,org), the open source 3D animation system,
under QNX 6.3. QNX now has all the pieces a Blender build is
supposed to need: OpenGL, Mesa, Python, and GCC 3.
Definitely worth a try.

Is there any x86 AGP board that is well-supported by
QNX’s OpenGL?

No, currently the only supported 3D hardware are PCI chipsets aimed at
the automotive market (Fugi CoralP for example).

chris


Chris McKillop <cdm@qnx.com> “The faster I go, the behinder I get.”
Software Engineer, QSSL – Lewis Carroll –
http://qnx.wox.org/

Chris

I am evaluating QNX 6.3.x for use w/our trainers.
I have an eval license for the 3D TDK.
How can I get some sample source, say for the OpenGL demos like “springs”?

I can give you a call if needed. I’m working with David Bacon and Michael
Minter (of QNX) to get this eval done.

My email is a fake obviously. I will e-mail you from my rockwell account.

Thanks

Nick C.
NLX/Rockwell Collins


“Chris McKillop” <cdm@qnx.com> wrote in message
news:cbuik5$fpu$1@inn.qnx.com

Is there any x86 AGP board that is well-supported by
QNX’s OpenGL?


No, currently the only supported 3D hardware are PCI chipsets aimed at
the automotive market (Fugi CoralP for example).

chris


Chris McKillop <> cdm@qnx.com> > “The faster I go, the behinder I get.”
Software Engineer, QSSL – Lewis Carroll –
http://qnx.wox.org/