Well, on Windows 98 B, same machine, same card, different partition,
I run it at that resolution and even higher resolution 1280x1024,
WITHOUT ANY PROBLEM AT ALL !
On Windows 98B:
640x480x24/16/8
800x600x24/16/8
1024x768x16/8
1152x864x16/8
1280x1024x8
I’m pretty sure in Windows, there is a driver specific to the TSeng
card.
True, it’s part of Windows automatic detection set of drivers.
The card run smooth in QNX4 using
“svga” driver, I can’t use correctly
“svgadc” driver in QNX that’s why I’m stuck at 256 colors on QNX4,
the svgadc driver turns every color odd, like gray becomes green,
black becomes purple, yellow becomes red, etc.
Perhaps, 1280x1024x8 under QNX4, is pretty smooth
and works very well. Without any lag, even with Moire,
Othello, Poker, signal and the other Moire program all at once,
plus a shell filling the screen and scrolling without any
display problem. It doesn’t lag at all.
Any of these under RtP would create a mess,
slow laggy inthinkable slow refresh rate and weird
graphic bug effects.
Photon 2.0 drivers have new capabilities to take advantage
of features common to most modern video cards, and the
new applications in Photon 2.0 make use of those features.
Poker is a good example. The new one uses offscreen memory,
alpha blending, and offscreen/onscreen blitting with chroma
keying. If your card doesn’t have those features, and we
have to simulate them with the CPU, you’re in trouble.
That sounds cool, but offset screen can be simulated using RAM, no ?
So you are comparatively worse off now if you don’t have
an accellerated card than if you didn’t have one under Photon
1.1x. that is why the hardware requirements for RTP include a supported
accellerated card.
Worst, is a good word to describe the situation…
Turtle speed stuck in the some blueberry jam would be another… =]
Some of the issues you’re raising are valid, but you’re also
making invalid comparisons such as between 800x600x8 and 1024x768x8
Well 480 KB and 786 KB out of 2.25 MB is not a big deal,
there is still space for off-screen Video RAM buffering…
1.31 MB for 1280x1024x8, which about 85% off-screen buffering space needed.
2.25/2.62 x 100%, which means you can buffer some part of the screen…
and between a generic Photon 2.0 driver on a new platform and an
accellerated Windows driver on a mature platform.
I’m not necessarly asking for Tseng driver, unless that’s the only way to
go,
but the generic driver should work just fine, like it is working fine on
QNX4, no ?
How much virtual screen space do you need ?!
I don’t plan to play Quake 3, on this machine, but normal programs that
comes with it,
and the program I will translate with all the animation should works fine on
it also.
How can you explain that 1280x1024x8 on QNX4/Photon 1.1x,
I can have many intensive flicker-free animation going on, many moire,
poker, othello and a pterm without any problem.
And a single Tetris game on QNXRtP,
get my system running on his knees praying for help ?!
All I want is a generic driver that works fine at least
in 800x600x8, 800x600x16, 1024x768x8, 1024x768x16.
Fred.
hehe, no there isn’t any compression =[,
but still 1280x1024 in 256 color is pretty nice
when you need workspace in PhAB, for instance.
You weren’t clear in your post that you did 1280 in only eight bit.
Yeah, I figure that out, sorry… =]
For pterm, the other guy told me that it doesn’t “buffer” the screen
and this is why the scroll is laggy compare to QNX4,
is there a way to fix this too ?
It’s being looked at as we speak.
Thanks to work on the problem,
it’s very very appreciated.
Sincerly yours,
Fred.